Silent Hill series producer Motoi Okamoto has called comparisons of the upcoming Silent Hill f to soulslike games “disingenuous”, insisting “a lot of these things we actually pulled from classic Silent Hill titles”.
The comment comes as more and more footage emerges in the run-up to 25th September’s launch day. And while we already knew the combat would have a “heavier focus on melee and be more action-oriented compared to last year’s Silent Hill 2: Remake”, fans have expressed concern about how enemies react, degradable weapons, and “soulslike” boss encounters.
Now, in an interview with IGN, Okamoto – who has become a familiar face having worked on all of the games since the series was resurrected in 2022, including Silent Hill: The Short Message and Silent Hill 2: Remake – insists some of the things fans have seen in the videos “aren’t new and exclusive to soulslike games”.
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“This is one of the things that we see – the term soulslike – being thrown around on the internet quite a bit,” Okamoto said. “And I think it’s a label that’s a little bit disingenuous. Modern players will see like, oh there’s a stamina meter, there’s a dodge, and they’re like, ‘Okay, it’s a soulslike’.